Diablo III: Reaper of Souls Review

Diablo III: Reaper of Souls Review
October 21 17:42 2015 Print This Article

Diablo III was definitely not disappointing for any long fan of the series or for someone who just got into the dark franchise. Still, the game had it’s fair bit of problems that stopped it from giving the player the truly best experience possible (such as the server issues). That being said, Reaper of Souls manages to turn everything around and give Diablo III the long-lasting sense of reward that the initial game lacked.

Its world is darker and more dangerous-feeling, its bestiary more varied, and the dreary landscapes take you straight back to the Diablo of old. The streets of Westmarch, where the new story act kicks off, is filled with scripted events and side-quests, heavy atmosphere and dangerous new enemies that will make you feel like a true hero, saving a world that is in need of someone like you.

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Diablo III: Reaper of Souls provides a bunch of new content to the game. From the new Crusader class, new level cap of 70 and new gear all the way to the new incredible Adventure mode that lets you visit back the places from the previous acts and do a bunch of new side-quests that, when completed grant you passage into the Nephalem Rift, the new randomly-generated dungeons filled with enemies pulled from every corner of the map. The expansion also brings a bunch of bug-fixes and balance changes that will make the game feel smoother and overall more fun to play.

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